Thursday, May 1, 2014

[UE4] - Space Station Corridor

Here's a basic block-out of a space station corridor inside of Unreal Engine 4. The original concept is by Sam Brown and can be found here.

I am trying to get the block-out correct before moving on to high poly surface work. Any critiques regarding the block-out (proportions, scale, etc.) that anyone could give me would be greatly appreciated! I am really excited to see how far I can push this scene using PBR. :)