Sunday, July 27, 2014

Saturday, July 5, 2014

Halo UNSC Communication Tower

I've always thought that the concept for the Communication Tower for Halo was awesome! So here's my take on the concept. The original concept is by Josh Kao and can be found here

Here's the low poly with the normal map applied. Textures are still to come! :)

Thursday, May 1, 2014

[UE4] - Space Station Corridor

Here's a basic block-out of a space station corridor inside of Unreal Engine 4. The original concept is by Sam Brown and can be found here.

I am trying to get the block-out correct before moving on to high poly surface work. Any critiques regarding the block-out (proportions, scale, etc.) that anyone could give me would be greatly appreciated! I am really excited to see how far I can push this scene using PBR. :)

Friday, April 25, 2014

Mini Golf Contest! Floating Islands!

Earlier this year I decided to take part in the Mini Golf art contest sponsored by Polycount and Project Anarchy. Participants were challenged to create a low-poly mini golf hole using Havok's new Project Anarchy engine.

I decided to go with a Floating Islands theme for my hole. After I had gathered plenty of reference images and decided on an initial design I started blocking everything out and getting it into the engine for testing ASAP. After playing the block-out I continued to make further design changes. Many iterations later, I had finalized a block-out that I was happy with. I then focused all of my attention on creating the textures and finalizing the artwork. Floating Islands placed among the 9 winning entries and was featured at Havok's booth at GDC 2014.

Block-Out Playthrough

Final Playthrough (In Editor)

I couldn't make it down to GDC this year, but I was pleasantly surprised to stumble upon
a video of my mini golf hole being used to help showcase Project Anarchy at GDC. Starts at about 55 seconds in. :)